MutableEnvironment

A simple, mutable environment that can also dispatch requests for a meta-environment to the one passed as a constructor parameter.

You should not use this class directly. Consider instead using UnsafeMutableEnvironment, which manages two instances of MutableEnvironment internally.

Constructors

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fun MutableEnvironment(metaEnvironment: UnsafeMutableEnvironment.MutableEnvironment?, baseContext: EnvironmentContext)

Functions

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open override fun <T : Any> createInjector(identifier: Identifier<T>, onInjection: (T) -> Unit): Injector<T>
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open fun <T : Any> get(identifier: Identifier<T>): T
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open override fun getAllIdentifiers(): Sequence<Identifier<*>>
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open override fun <T : Any> getOrNull(identifier: Identifier<T>): T?
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open override fun <T : Any> put(declaration: Declaration<T>)